Models
Name | Size (per element) | Description |
---|
version | (int32)0x4 | indicates format version |
Model Count | (int32)0x4 | how many models are within the file |
Models | variable | all models within the model file |
Model
(repeated per model count)
Name | Size (per element) | Description |
---|
Model Name | variable | a string(int16 indicates length, then utf8 string of specified length) indicating model name |
Texture dimensions | (2x int32)0x8 | indicates dimensions of texture file, in X Y format |
Part Count | (int32)0x4 | how many parts are within the model |
Parts | variable | all parts within the model |
Part
Name | Size (per element) | Description |
---|
Part Name | variable | a string(int16 indicates length, then utf8 string of specified length) indicating part name |
Parent Name | variable | a string(int16 indicates length, then utf8 string of specified length) indicating part parent name(only if Format version > 1) |
Translation X | (float)0x4 | indicates part translation in the X dimension |
Translation Y | (float)0x4 | indicates part translation in the Y dimension |
Translation Z | (float)0x4 | indicates part translation in the Z dimension |
Unknown | (float)0x4 | it is unclear what this space is used to signify |
Texture Offset X | (float)0x4 | indicates offset in the texture, in the X dimension |
Texture Offset Y | (float)0x4 | indicates offset in the texture, in the Y dimension |
Rotation X | (float)0x4 | indicates part rotation in the X dimension |
Rotation Y | (float)0x4 | indicates part rotation in the Y dimension |
Rotation Z | (float)0x4 | indicates part rotation in the Z dimension |
Box Count | (int32)0x4 | how many boxes are within the part |
Boxes | variable | all boxes within the part |
Box
Name | Size (per element) | Description |
---|
Position X | (float)0x4 | indicates box position in the X dimension |
Position Y | (float)0x4 | indicates box position in the Y dimension |
Position Z | (float)0x4 | indicates box position in the Z dimension |
Length | (int32)0x4 | length of the box |
Height | (int32)0x4 | height of the box |
Width | (int32)0x4 | width of the box |
Uv X | (float)0x4 | indicates Uv of the box on the texture in the X dimension |
Uv Y | (float)0x4 | indicates Uv of the box on the texture in the Y dimension |
Scale(inflation) | (float)0x4 | indicates scale of the box |
Mirror Texture | (bool)0x1 | indicates whether or not to mirror the texture on the box |